Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/ culture which if the character id is added it must be the first parameter ("religion orthodox" or "religion 555 orthodox").
On Portuguese keyboards, this is Alt Gr + 4 or Alt + 0167.On Spanish and Italian keyboards, this is is Alt + 2 + 1.On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row.on Linux/US international layouts, this is Alt Gr + `.On US keyboards, located to the left of 1.If you don't use Ironman for your current game, you can open the console by typing any of the following: Keep in mind that the console is not accessible in Ironman!
See Health#Weight for the factors that affect character physique.Please help with verifying or updating older sections of this article.Īt least some were last verified for version 3.2.Ĭonsole commands are instructions to the game that players can use to cheat, experiment, or work around bugs. Physique traits are visible on the character and cannot be selected in ruler designer. More likely when an epidemic is ravaging your capitalĮpidemic (nearly mapwide, many special events)Ĭan appear while Wounded or Severely Injured adds to Wounded but replaces Severely Injured With The Reaper's Due DLC, the Ill trait is replaced by symptoms Some characters found by using the Recruit Court Physician decision already have this trait Opposite Scarred and Horrifically ScarredĬan be earned by serving as a court physician. Opposite Grievously Scarred and Horrifically Scarred Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.Įnables the Commit Suicide targeted decisionĮnables the Religious Fervour combat tacticĬan evolve from Severely Injured or Wounded Health-related traits are usually obtained through events or through diseases. May reduce Imbecile to Slow or remove Slow May reduce Genius to Quick or remove QuickĢ0% chance to gain Stressed when trait develops unless the guardian intervenesĬharitable, Gluttonous, Groomed, Slothful, SturdyĬynical, Shrewd, Sympathy for other religions Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood, as well as one additional trait that it can only mature into with guardian intervention. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.įor characters of non-Christian religions, the cross in the icons of learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).Īvailable only with the Conclave DLC enabled.Ĭhildren can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Education by guardians with high-level military traits also grants leadership traits. The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. In the base game, they are usually close to the education of their guardian, though there is some random variation. 9.9 Sympathy for other religious groupsĮach character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education.